8bit duels
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8bit Duels is a multiplayer online game I built over the course of a year in order to learn the Rust programming language. The engine I used is Bevy. You can find the YouTube video for the game at https://www.youtube.com/watch?v=maKARl89Qos.
I made this game between 2022 and 2023 when I was 13-14, so please excuse the many typos weird English I wrote then. It is not the project I'm most proud of, but I learned a lot and it was my first time blogging about my programming journey.
The project never really took off, mostly because my work on it was inconsistent and I released it as a binary on Github, not as a web-playable version. It did get featured on the Rust Gamedev newsletter though, which sadly doesn't seem to be active anymore.
posts
Hey everyone,
8bit Duels has finally been released! After one year, I am proud to have completed it. I have explained everything in a release YouTube video. Watch it here: https://www.youtube.com/watc…
Hey, welcome to yet another 8bit Duels devlog. It has been almost 4 MONTHS since my last post, mainly because I was
waiting to have completed the UI (menus) before releasing another devlog. However, I…
Hey again 👋 ! I'm back with another devlog for my game 8bit Duels!
This is devlog #6 and it includes some pretty interesting bits. Let's get into it!
Also, to discuss the game and follow the developme…
👋 Hi again! This is part 5 of my devlog where I code my multiplayer turn-based strategy game.
It's been a while since I made a devlog, so there's quite a bit to unpack here.
Priorities have changed fo…
Hello! Welcome to the fourth part of my devlog where I develop my multiplayer turn-based game. I previously didn't have a name, but I have decided to name it 8bit Duels! I think this fits the theme pr…
Hello Readers! Welcome to the third devlog on this series where I code a multiplayer turn-based strategy game! If you haven't read the three previous posts, go check them out! This week, I created a s…
Hello readers! This is my progress for week 2 of coding my multiplayer game with Rust and Bevy. This post is a bit late, and should’ve been out yesterday, but I wasn't able to make it in time. Anyways…
Hello readers! Welcome to the week 1 devlog of my multiplayer game using Rust and the Bevy game engine. In this post, I will talk about my progress for the first week. This isn't the beginning of the …
Hello readers! This is a short post introducing my first blog series, where I will document my process creating a multiplayer turn-based game. The game is not named yet.
Below is what I'll explore in …